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Features* 1 Turn-based per a fighting system, change the properties according to the Skill used weapons.* System/dark morning and season.* System requirements displayed Mood of the character.* The life and character development, fishing, cutting wood, crops or other activities affecting character development.* Plant productivity systems differ by season.* Building relationships with people by talking or giving gifts to help the work.* Craft items or to create a system of food.* The system used to generate income, occupation, character.
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